- Levels 1 to 10 Adventure
- 6 Academic Faculties with Unique Progression Systems
- 150+ Elective Courses
- 100+ Unique and Fleshed-Out NPCs
- 5 Secret Student Factions
- 12 New Subclasses
- 50+ New Spells and Feats
- Massive Scale Tournament System
- Grand Campus Grounds Filled with Mysteries
- In-Game Trading Card Game
A D&D 5e+ Compatible Fantasy Universe
Actualize Your Potential.
The ultimate fantasy school setting, featuring a complete adventure module.
Where the finest are made
Academy Arcantra is the ultimate fantasy school setting, designed to capture a perfect balance between enticing school life and high-fantasy adventures.
In this sourcebook, six faculties of academic paths with their own unique progress systems, a setting agnostic grand tournament system, mini-game mechanics and a brand new in-game TCG (Trading Card Game) await. Over 100 unique and fleshed-out NPCs, student factions with their own agendas that shape the campus grounds, which is filled with mysteries and peril, and much more to explore and uncover.
What’s in class?
Inside the Book
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- Faculty of Arcane Sciences for the curious and the dangerously curious.
- Faculty of Warfare and Strategy for those who plan for the battle and those who become the battle.
- Faculty of Nature and Life for those who cherish life and those who discern its nature.
- Faculty of Aristocracy for the socially brutal and brutally social.
- Faculty of Exploration for those who map the unknown and those who get lost finding it.
- Faculty of Art for those who see what is and imagine what could be.
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A grand-scale tournament where six teams compete for the crown. The team which best prepares for the ever-changing challenges and outshines the other competitors take all the fame, glory and academic credit!
It’s a challenge to be drafted into one of the six teams, even harder to emerge victorious. The six teams are in constant struggle for the upper hand. All skills and knowledge learned must are in play, whether through sabotage, tactics, teamwork or singular brilliance. The moment a game is announced, there is no time wasted as the teams begin their preparations for the upcoming spectacle, for the match has already started.
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From the most playful to the sternest, the professors of the Academy hold their students to high standards. They’re constantly challenging them, in service of growth in mindset, philosophy, and technical mastery.
Every student brings their own unique flavor to the Academy. When their personalities and wants collide, adventures and situations emerge, shaping friendships and rivalries!
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Not everything at the Academy is to be taken at face value. Unseen strings are constantly pulled, as the student factions move in secret with agendas of their own. Follow the strings and uncover the puppeteers behind the games. Decide for yourself, whether to play by their rules or rig the game yourself.
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Four years. Eight semesters. Carefree days of freshman year which involves exploring the campus, making friends, dueling rivals and through it all, finding your place in the Academy, turns and unfolds into something worthy of having lecture hall named after.
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In the Academy, pursuit of knowledge isn’t restricted by character classes. Any character can study in any faculty of education, a barbarian may study in the Faculty of Aristocracy, a cleric can be admitted to the Faculty of Warfare and Strategy, and an artificer can be found in the Faculty of Nature and Life. The faculty which a student picks often shape their abilities in remarkable ways. For example, a mathematically inclined Bard studying in Arcane Sciences might discover an affinity for the Golden Ratio.
Mysteries await their unravelers
A complete adventure module
The journey through levels 1 to 10 will capture the whole academic cycle of Academy Arcantra. If and how you'll graduate is up to you.
A collectible card game in your D&D adventure
Inside the sourcebook: a brand new in-game TCG (Trading Card Game). The creatures your party meets in the campaign become the cards you collect, and the cards you collect fight for you.
- Collect the monsters of the Arcantra setting
- Battles resolve in minutes at the table
- Parchment-textured, linen-finish cards
- Plays standalone or inside the 5e+ campaign



Don't be late for class!
The campaign will launch on Kickstarter. Leave your email and you will receive one letter when it matters at the moment of launch, nothing else.